![]() The knowledge of them buying armor or not is sort of pointless because all that really matters in the span of a round are the three important pieces of information I mentioned previously.Īdditionally the armor/helmet visualization runs into another problem because chances are, you aren't going to see all 5 enemy team members over the course of said round. Not as much about "Oh, it looks like 2 or 3 of them bought armor". People who have played the game enough would know how much punishment a player can take before they die so the callout would be purely about: Damage done, Physical Location in the map, and Weapon enemy player has. In most engagements in CSGO people go off of the number of hits they landed if they didn't kill an enemy outright. ![]() Actually, that brings up a good point for why visual representations of armor/helmets would be a bad idea. ![]()
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